System Shock Enhanced Edition Controls
When Nightdive Studios ran a Kickstarter to fund a remake of the original System Shock in a new engine (opens in new tab), it fell short of a three-million dollar stretch goal for VR support. While that remake is still in development (fingers crossed for a 2021 release), Nightdive are working on an enhanced edition of its sequel at the same time. We hadn't heard much about progress on that lately, until this tweet from Nightdive.
system shock enhanced edition controls
System Shock: Enhanced Edition is now a sharper looking game, expanded to widescreen and with modernised, configurable controls. Below, a trailer showing off what System Shock looks like, freed of its DOS-era jank. It's also on sale, which is nice.
While System Shock: Enhanced Edition previously offered slight improvements to graphics and interface, this new version feels far more modern. It supports resolutions up to 4k, widescreen and variable field-of-view. It also integrates the Mac version's higher resolution art. More importantly, this update makes System Shock far easier to play. Inventory and cybernetics management requires a floating mouse cursor, but nearly everything else can be done using modern, configurable FPS controls.
Parents need to know that System Shock: Enhanced Edition is a downloadable sci-fi survival horror game set in space. Players fight their way through mutants, robots, cyborgs, and other threats with a variety of weapons, including lead pipes, guns, and lasers. Though there's some blood and players do stumble across corpses or decapitated heads, the impact of the violence is limited due to the pixelated graphics. Players may find themselves frustrated with the controls, which haven't been adjusted in any way from its release 21 years ago. Even with tips, there's a steep learning curve with this game due to the sheer amount of information on-screen.
SYSTEM SHOCK: ENHANCED EDITION is a re-release of the classic sci-fi survival horror action game. Players take on the role of a nameless hacker that's sent to a space station after being caught hacking into a multinational corporation's systems. Awaking after a long cryogenic sleep, you discover that the space station has become an extremely hazardous location: Mutants roam the halls hunting people, while cyborgs and robots mercilessly destroy anything in their way. Even worse, the station's AI computer, SHODAN, has seemingly gone rogue and threatens all humanity. It's up to the player not only to escape the station but also to prevent SHODAN from succeeding. The enhanced edition comes with both the classic game and a version with higher resolution support, as well as customizable controls, bonus hint guides, and the soundtrack.
The Enhanced Edition delivers this gameplay with a boosted resolution and wide-screen presentation, as well as fixing a number of bugs that plagued the original. But it also brings some of the items that complicated the original in the first place. The controls are still quite clunky, especially after 21 years of improvements that make navigation of a 3-D space much more natural and realistic. You'll still feel like a lumbering tank moving through each level instead of an agile person running for your life. This also plays into the second issue with the game, which is that the learning curve is still very high. You're presented with a ton of information on the screen related to your inventory, your health status, your objectives, and soon. Sometimes, knowing what to do and when to do it can be a challenge by itself. These are relatively minor issues compared with how excellent the gameplay is, and if you're a fan of games such as Bioshock, Deus Ex, or Half-Life, you owe their creation and success to System Shock, which you can experience all over again. Do yourself a favor and get your hands dirty on Citadel Station, hacker.
I'm trying to get System Shock running on my retro handheld (2 analog sticks, d-pad, shoulder and trigger buttons) . Problem is there doesn't seem to be a controls option in DOSBox that has both a custom keyboard and a clickable mouse. Does anyone know of a usable control setup in that works for this game?
That's the eternal problem with the first System Shock. It's a 90s flight simulator of the human body (of the complex kind). The Enhanced Edition tries to bring some modern QOL to the controls and that isn't perfect either.
I can't help with the DOSBox side of it, but there is a great mod for the original System Shock that gives you (pretty much) standard FPS controls. The person who made it went on to help develop SS Enhanced.
Appreciate the help, but I'm not running the game with MnK, I'm trying to play it on a handheld. The controls need to be mapped to buttons/dpad/analog sticks in DOSBox. Suppose it might be worth a try to compile it after modding, but seems like a very long shot.
System Shock originally released back in 1994 and is categorized as an FPS/RPG hybrid which helped influence a number of noteworthy games, like Deus Ex and BioShock. Its enhanced edition supports resolutions up to 1024x768 and native 854x480 widescreen support. Gameplay has also been improved as a toggleable mouselook mode has been added, remappable controls, a more intuitive inventory and item management system, and assorted bug fixes.
System Shock was met with modest financial success and high critical acclaim at the time of its release, which eventually led to the development of a sequel, System Shock 2, in 1999, a title which experienced a similarly positive reception. Critics commonly commended the game for its heavily atmospheric setting, which was usually credited to a detailed graphical and audio presentation, and also for successfully melding action gameplay with more cerebral, puzzle-based activities. Many reviewers even went as far as to cite System Shock as a qualitative benchmark which future games would be judged against, in some cases even criticizing direct contemporaries such as Doom which were perceived as overly simplistic games by comparison. This complexity was something of a double-edged sword, however, as one of the more common criticisms leveled against the game was that its controls were less than intuitive, and required a significant period of acclimation before players could move and interact comfortably within their environment.
SHODAN next attempts to threaten Earth by downloading herself into the planet's computer network, which forces the hacker to destroy the four antennas used to transmit the data. With all threats neutralized, the hacker is informed that he has full authorization to scuttle the station. After entering the proper self-destruct codes into the station's reactor, he attempts to flee the station using an escape pod, only to find that SHODAN has disabled their use. All hope is not lost, however, as he receives information from Rebecca that SHODAN intends to disconnect the bridge level in order to save herself, and that he too can survive if he makes it there in time. The hacker arrives in time despite being confronted by SHODAN's most powerful enforcer, the cybernetically enhanced Edward Diego, along the way. With the computers that house SHODAN being heavily shielded, the only remaining means of confronting her lay in cyberspace, on her own territory. Despite the risk, the hacker enters cyberspace and defeats her. He is quickly offered a job at TriOptimum, which he declines, and when last he is seen the hacker is up to his old habits, this time hacking into the network of a corporation called TetraCorp.
Being created primarily to shock rather than kill its targets, it is unsurprising that the DH-07 is woefully ill-equipped to protect the hacker against the rampant danger that infests Citadel Station after his awakening. Even if no other energy weapons are available, there is little justifiable reason for keeping the Stun Gun in one's inventory, as it is not ideal for use in any situation.
With a focus on sheer explosive force, the Concussion Bomb produces an intense shock wave that is not specifically tailored toward any individual type of enemy, though is strong enough to cause critical damage to almost any target, robotic or otherwise. Its area of effect is somewhat larger than that of Fragmentation or Gas Grenades, so potential users should keep even greater distance from their foes.
The Berserker Combat Booster is designed to augment its user's skill on one thing and one thing only: hand-to-hand combat. While active, the player's upper-body strength is greatly enhanced, granting more melee damage, though as a side effect, the player is also prone to severe visual hallucinations (manifesting in-game as image discoloration) until the drug's effects have worn off.
The Genius Mind-Enhancer is a highly specialized tool specifically meant to aid players in overcoming the various puzzle-like mini-games interspersed throughout System Shock. While under the influence of this patch, these puzzles will be easier, though for its duration all left-right player controls will be inverted, meaning that it is critical to ensure that one will not be attacked while using it.
You have to drag and drop the folder rewired into \missionsNOT the content inside that folderNOT the whole zip fileIf you still use the old enhanced edition without the sourceport updatethen you have to follow package A instructions.
Gameplay was also streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced.
To say System Shock 2 is influential would be an understatement. Looking Glass Studios' sci-fi horror inspired some of the best games of the last few generations, such as Bioshock, Prey (2017), Dead Space, and even Portal.
System Shock takes place from a first-person perspective in a three-dimensional (3D) graphical environment. The game is set inside a large, multi-level space station, in which players explore, combat enemies and solve puzzles. Progress is largely non-linear, and the game is designed to allow for emergent gameplay. As in Ultima Underworld, the player uses a freely movable mouse cursor to aim weapons, to interact with objects and to manipulate the heads-up display (HUD) interface. View and posture controls on the HUD allow the player to lean left or right, look up or down, crouch, and crawl. Practical uses for these actions include taking cover, retrieving items from beneath the player character and navigating small passages, respectively. The HUD also features three "multi-function displays", which may be configured to display information such as weapon readouts, an automap and an inventory.